![]() Contents • • • • • • • • • • • • • • • • • • • • • • Once you get through the first couple of missions, you will have a few very basic powers. You learn more powers as you play through the game, typically one Power each time you re-establish the circuit on a transformer during one of the sewer missions. Most Powers can be viewed by bringing up the game menu ( ) and selecting Powers. Advertisements Lightning Bolt • Available: From the beginning of the game Cole's basic attack is a bolt of lightning from his fingertips. This attack uses no energy (unlimited ammo) and is very effective. Hold to enter aiming mode and then press to fire. Good characters, especially, will love Lightning Bolt and you can recharge yourself at Hero level just by shooting bad guys. Good upgrades • Guardian (400 XP): Righteous Blow — Restores a moderate amount of energy each time you successfully hit an enemy. Apr 24, 2011 Electric Drain- Hold L2 while standing near an object that's tied into the city's power grid. Gigawatt Blades. You can activate the gigawatt blade. More info on InFamous/Powers Wikis. Gigawatt Blades are a neutral melee upgrade only available as add-on content from the the. To activate the Blades. Mar 29, 2011 So i'm late to the party but i'm gonna be picking up the Infamous shortly and was wondering what is the better play good or evil? • Champion (2,900 XP): Righteous Shot — Head shots chain electricity to nearby enemies. • Hero (12,000 XP): Righteous Strike — Restores a significant amount of energy each time you hit an enemy. Head shots also restore health. Evil upgrades • Thug (400 XP): Sadistic Blow — Defeated enemies have a chance of triggering an electric explosion before dying. • Outlaw (2,900 XP): Sadistic Shot — Increases the radius of the electric explosion. • Infamous (12,000 XP): Sadistic Strike — Head shots automatically trigger and electric explosion. Shockwave • Available: From the beginning of the game The Shockwave is a basic method of crowd control and object manipulation. To use Shockwave, hold to enter aiming mode and then press. Each Shockwave uses energy. Shockwaves pulse out and physically push or throw objects away from Cole. Used against vehicles, it can move cars and other obstacles from your path. Used against people, it can temporarily (or permanently) incapacitate others. Good upgrades • Guardian (800 XP): Reverse Magnetism — People caught in the core of the blast temporarily float in the air. • Champion (1,800 XP): Increases blast force. • Hero (2,800 XP): Increases blast range. Evil upgrades • Thug (800 XP): People or objects caught in the core of the blast are electrified. • Outlaw (1,800 XP): Increases blast force and range. • Infamous (2,800 XP): Cars hit by blast explode. Overload Burst • Available: After you finish the first Good or Evil mission Overload Burst is a highly charged beam of energy that chains off conductive surfaces and can strike enemies using metal objects (such as cars or heating ducts) for cover. To use the power, hold to enter aiming mode and then press and hold. A second aiming reticule appears. Wait until the two reticules are aligned and then release to fire the burst. Overload Burst is only available to players with positive Karma and you must complete a certain number of for each level of the power. Upgrades • Guardian (5 Good side missions): You must purchase this level to use the power. • Champion (10 Good side missions): Doubles the damage. • Hero (15 Good side missions): Increases damage and reduces charging time. Arc Lightning • Available: After you finish the first Good or Evil mission Releases a continuous stream of lightning. To use this power, hold to enter aiming mode and then hold as long as you want to stream the lightning. Arc Lightning uses energy and is only available to players with negative Karma. You must complete a certain number of for each level of the power. Upgrades • Thug (5 Evil side missions): You must purchase this level to use the power. • Outlaw (10 Evil side missions): Unlimited branching and increases damage. • Infamous (15 Evil side missions): Weakened enemies explode. Shock Grenade • Available: After second transformer is online Just as the name implies, Cole throws a grenade made of electricity. The grenade does take a few seconds to detonate and enemies will run from it; however, if your aim is good, you can stick a grenade to an opponent or object (such as a vehicle). Grenades use energy. To throw a grenade, hold to enter aiming mode and press. To throw your grenades farther, aim higher up to lob them at your enemies. Good upgrades • Guardian (800 XP): Increases knockdown time. • Champion (1,900 XP): Increases blast radius and damage. • Hero (5,500 XP): Increases damage and weakened enemies are automatically restrained. Evil upgrades • Thug (800 XP): Grenadelets — cluster of three Shock Grenades that separate on impact and cause splash damage. • Outlaw (1,900 XP): Grenadelets — cluster of five Shock Grenades. • Infamous (5,500 XP): Grenadelets — cluster of seven Shock Grenades. Megawatt Hammer • Available: After the sixth transformer is back online Basically, a guided rocket. Hold to aim, then press to fire the rocket. Rockets do a lot more damage than your Lightning Bolts, but they do require energy. Good upgrades • Guardian (800 XP): Redirect a rocket by firing a Lightning Bolt ( ) at the target you want to hit. • Champion (2,500 XP): Enemies caught in the blast temporarily float in the air. • Hero (5,300 XP): Increases blast radius of rocket. Evil upgrades • Thug (800 XP): Adds a pair of smaller rockets that attach to their targets before exploding. • Outlaw (2,500 XP): Adds four smaller rockets. • Infamous (5,300 XP): Adds six smaller rockets. Thunder Drop • Available: From the beginning of the game Cole causes an explosion when he hits the ground. To use Thunder Drop, just jump from a high object and press on the way down. This is a neutral power, and a very good one. Shooting at enemies from above and luring them under you is an effective tactic. You can also use Thunder Drop to help take out turrets and turret trucks. • Level 1 (800 XP): Increases blast range. • Level 2 (1,300 XP): People and objects in the epicenter of the blast get electrified. • Level 3 (3,200 XP): Increases blast force. Electric Drain • Available: From the beginning of the game This is a neutral power that is always active. Each level purchased increases the rate at which Cole drains energy from objects (thus restoring his energy and health). Probably a good purchase especially at Hard difficulty; you'll have less time to heal up when constantly under fire. • Level 1 (800 XP) • Level 2 (1,400 XP): Automatically recharge when grinding on electrified wires or rails. • Level 3 (2,000 XP, Hero/Infamous rank): Enables Karmic Overload – once your Karma meter is at full Good or Evil, press to have unlimited energy for a short period of time. Polarity Wall • Available: After the seventh transformer is online Polarity Wall is a shield that blocks bullets and grenades. It requires no energy and can be used while running, gliding, grinding, etc. The only time you can't hold the Wall up is when you're in aiming mode. You also can't climb while holding the Wall, though you can hold it while clinging to a climbing surface. To hold the wall, hold. There are two levels of upgrades to Polarity Wall. • Level 1 (1,600 XP): Converts blocked damage into energy. • Level 2 (3,000 XP): Increases the size of the Wall. Gigawatt Blades • Available: From the beginning of the game if you have a pre-order code Gigawatt Blades are a neutral melee upgrade only available as add-on content from the the PlayStation Store. The Blades are a pre-order bonus given by some retailers and not (currently) available to all players. Gigawatt Blades are, essentially, one-hit kills when activated; however, activating them requires energy. To activate the Blades, press. The blades last for a limited time. You must purchase at least Level 1 Blades to use them at all. • Level 1 (600 XP) • Level 2 (1,000 XP) • Level 3 (2,000 XP) Non-menu Powers These Powers are learned by re-energizing transformers or buying upgrades to menu powers; however, they don't show on your Powers menu and don't have any upgrades. Static Thrusters This is a 'flying' ability learned after the fifth transformer (first in the Warren) is re-energized. While in the air, press and hold to glide slowly downward. You can use this Power to more quickly traverse the rooftops of the city as you will be able to cover some of the larger gaps between buildings where no wire is available. Using Static Thrusters consumes no energy. When gliding, you have limited lateral movement. You cannot turn around and glide back the way you came. Static Thrusters are mainly useful for covering wide gaps.
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